Tuesday, November 10, 2009

The Mighty Atom is back!

If I was asked who's my childhood hero, I would undoubtedly and instantly say "Astro Boy". Why? Because he made me dreamed! I clearly remember the countless days and nights imagining that I was him... Soaring the sky at high speed, living amazing adventures... Ah! Wonderful memories! I was about 7 or 8 year old back when I felt in love with the little guy. Each weekend, I would wake up early so that I wouldn't miss a single episode. It would be an understatement to say he didn't made an impact on my life. So when I've learned that Imagi Studios would bring my hero to the big screen, I was overjoyed and thrilled by the prospect of seeing him again.


Recognizable by his famous spiked hair, Astro has lived countless ordeals and trials since his first inception in the Japanese manga series first published in 1952. He became such a big influence that he was named Japan's envoy for overseas safety, back in november 2007. A daunting task it must have been for Imagi to adapt this iconic, long-standing figure that has been with us for 57 years now.

Did they succeed? I have to say "indubitably yes". Sure, the settings were changed, actualized for today audience, but the core message of Osamu Tesuka lives on. He used "Tetsuwan Atomu", the Mighty Atom in japanese, in the hope that the advent of atomic energy could be harness in a positive way, rather for its destructive side (a.k.a. the Atom bomb). Conflicts were always a vital part of Astro's universe. Every situations that our hero faced shown the "rights" and "wrongs" of humanity's actions. The moral issues that Tezuka invoked came from the heart. Just like Gene Roddenberry, creator of Star Trek, he hoped for a bright and positive future for humanity. Hence, the blue and red cores thematic introduced by Professor Elefun at the start of the movie.

Furthermore, the classic tale of the young robot boy searching for his identity, his meaning of existence, was told in a touching way. I chocked when Tenma rejected him for who he was. I felt the heart of Elefun has he tried to confort Astro on many occasions. I shed tears when our hero sacrifice himself for the good of others, despite their origins. If anything, Imagi truly succeed at showing who's Astro: a lovable boy that represents the good side of humanity and the potential that we carried.

Clearly, Imagi wanted to convey a large spectrum of emotions, from joy to sadness, even nostalgia... Yes, nostalgia! Despite what the critics might say, I can say without doubt that this movie does have a nostalgic feel to it. I remembered the scene where Toby/Astro first discovered that he could fly... It was magical! At first, he was clumsy at it, like in the original manga/anime, but once he got the twist of it, he skyrocketed to the clouds, shaping them has he past through them. He then plugged into the mountain, making his way through it until he burst out at the top, laughing in joy at his discovery. At that very moment, as I held back my tears, joyful memories sparked... I smiled knowing that I was a kid again.


The music too helped at delivering those key moments. A beautiful well written orchestral score made this movie a pure joy to watch. Yes, I would have like to ear the original 80's theme song, but the score that John Ottoman wrote definitely has that Astro feel to it. It sends shivers done my spine each time I listen to it.

Speaking of nostalgic moments, Astro Boy fans will be pleased to see references to Tezuka's work here and there throughout the movie. The scene were Astro's drilling out from the top of the mountain is reminiscence to the 60's intro. The blueprint that Doctor Tenma shows is Tezuka's original drawing. The animators even played with Astro's hair points, which shifts depending where the side of his head is frontal. It's like Imagi's making an homage to Astro. I invite you to find even more of those easter eggs.

What about the animation? They are top notch, brilliantly done. Imagi might not have topped what Pixar have made in the past, but they are getting closer with each new movies. The style really reflect that of Tezuka, with a colorful pallet and exaggerated points, such has the facial anatomy... You know, big ears, enormous noses! But does Astro looks like Astro? Even if he looks older, the likeness of Toby/Astro is amazing. He's still huggable and cute! I give 10 thumbs up just for the animation... They are that great!


Truly, Osamu Tezuka was a god. He had bring to life a character that's charming, cute, heroic, and to this day, his work still moves thousand of persons around the world. As for the movie, despite not being perfect, I had a blast watching my hero again. I strongly recommend it to everyone. Think outside the box, read between the lines, and you will see the magic and the beauty that is Astro Boy. I salute and thank the guys at Imagi for their awesome work. They have rekindled my spirit in all matters "Tetsuwan Atomu". I was moved, I cried, and I remembered the little boy that I was and the dreams he once had.

Friday, October 30, 2009

He's not dead, Jim!

Ok, it has been months since I have gave any signs of activity on this blog, mainly due to my busy life... or not... I really don't know anymore. Right now, it as if I'm in a roller coaster ride... There's some ups and downs. It is periodic. I can't say that I'm thrilled by that, but I won't abandoned all hopes now.

To make a short story, some months ago, I've been working on creating a portfolio to help me out in finding an awesome job in the field of Front End Web development or to get back to school. It was great at first. I was receiving a lot of help from different people. But suddenly, the founding that I was suppose to received from my government weren't coming in... Weird, huh! I've tried to find out why, but before I knew it, two months has passed. Since I wasn't able to get the thing I needed for my project, like softwares, I've decided to find a job and to let go of this program that I was in.

Soon after, I was able to get a job as a ISP technician for an internet provider in my region, with a great salary, that would help me in my endeavors. Alas, that too didn't worked as I imagined... I was fired about 3 weeks ago :( . Now, I'm back at doing nothing, trying to figure out a way to make things work for me.

I know that my cards didn't worked well for me, but I won't go down that easily. From all of those hardships, I have learned something valuable. I think it's about time that I go back to school and specialize myself in a given field... You guessed it right! Design! Either Game designing or Web designing, but that's the field that I will go in.

I'll be back soon with new stuffs to talk about with you guys. Jaa mata, minna!

Monday, March 16, 2009

The Ubisoft Campus Open House

Holy crap! I totally forgot to post that :D . That's old news, february the 6th to be precise. So, without any further ado, here's the Ubisoft Campus' open house ;) .

The Ubisoft Campus is a educational institute in the city of Montreal (Quebec, Canada) that specialize in the field of gaming, duh! They have different programs from Level Design to Game Design to 3D Animation, in affiliation with some of the province's colleges and universities. Like I mention in my retrospective, you have to present a portfolio with your candidature, and it needs to be a good one too... a damn good one... if you want to be put on their list of possible candidates. To simply put it, for every 100 candidatures, only half of it will become possible candidates. Furthermore, after interviewing them, only 25 will be taken in. Yep! The openings are pretty small for each programs.


I went to the open house to learn more about the Level Design program, which will give you an college attestation diploma. Since I don't have a college diploma, that's pretty much the only educational level opened to me in their list. Some of current students were there to greet the visitors and answer their questions. I've learned quite a bit about the program and the conditions to be accepted... Although I mind was set, I would never had guessed that later in that afternoon I would renew my interest in becoming of full fledged Game Designer. That's I've meet one of the Game Designer program student. After a long talk with her, I have realized that it would be much better for me to go with the program instead of Level Design. Unfortunately, I would have to get a Baccalaureate to try it out :( .

As you might have guessed, I don't know what to do now... Should I try get a Baccalaureate, which takes about 3 years to complete, and then go for the Game Design program, or should I just go for the Level Design program.

Damn, that's a hard decision to take! Oh well, I guess that I will have to give it a serious thought.

For now, I need to find myself a job... Money doesn't come from trees, you know XD .

Tuesday, February 17, 2009

The Never-ending Beta

Hiya everybody! I hope that you all had a great start for 2009. I sure did :D ! As part of my ongoing project of finding a job better suited to me, I'm learning new stuff in the world of the Front-end Web Development, known in the past as Web Design. That is why I'm toying around with the layout of my blogger. I hope that you love it ;) .

As the title mention it, it will be an ever-changing layout. I'm sure you all know that Google is famous for the perpetual betas, like seen with iGoogle and Gmail (Two services that I use everyday, BTW). I'm following the path as them, always trying to find a better, more efficient way of doing my layouts and the coding behind them.

So, you still might see a lot of changes around this blogger... Well, until that I have my site, Ethereal Sphere, is ready to go :P !

Ciao for now!

Thursday, January 1, 2009

About Me

I'm working on it :D !